Jun 16, 2009, 02:32 AM // 02:32
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#1
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Academy Page
Join Date: Mar 2007
Guild: Phnx
Profession: R/
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shards of orr
unbelievable. this dungeon is rediculous. i take one step in and i get party wiped. even with condition removal, bsurge makes everybody useless. what am i doing wrong..
Last edited by Artemis Elune; Jun 16, 2009 at 02:53 AM // 02:53..
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Jun 16, 2009, 03:15 AM // 03:15
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#2
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Frost Gate Guardian
Join Date: Mar 2009
Location: Florida
Guild: [Play]
Profession: D/
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holy damage. thats what your doing wrong
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Jun 16, 2009, 03:27 AM // 03:27
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#3
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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Needs more holy damage, needs less melee, have you even seen how much anti-melee they have?
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Jun 16, 2009, 03:48 AM // 03:48
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#4
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Academy Page
Join Date: Mar 2007
Guild: Phnx
Profession: R/
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running 2x roj, woh, and random caster henchies, and STILL getting party wiped.
Last edited by Artemis Elune; Jun 16, 2009 at 03:58 AM // 03:58..
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Jun 16, 2009, 04:07 AM // 04:07
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#5
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Frost Gate Guardian
Join Date: Mar 2009
Location: Florida
Guild: [Play]
Profession: D/
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i lol'd through this in HM with RoJ
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Jun 16, 2009, 04:44 AM // 04:44
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#6
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Academy Page
Join Date: Mar 2007
Guild: Phnx
Profession: R/
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yeah i realized that my henchies were aggroing more groups than i thought, never thought i would actually have to micro h/h in NM..
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Jun 23, 2009, 06:49 PM // 18:49
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#7
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Frost Gate Guardian
Join Date: Dec 2007
Profession: Mo/
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Ray of Judgement will be your friend in SoO.
http://wiki.guildwars.com/wiki/Ray_of_Judgement
I went with a guildie and we had four monks with RoJ. It will hit those groups of undead like a hot knife through butter. If your going to H/H have 3 monks with RoJ and bring one of the other hench mon healers.
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Jun 24, 2009, 03:57 PM // 15:57
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#8
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Summit of Human Evolution
Profession: W/
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I went as a warrior with a paragon guildie with a modified imbagon build and 6 ROJ. No healers, no prots. We used cons, but we whipped the crap out of that dungeon because of all the smiting. We wiped a couple times at the beginning, but once we got rolling, there was no stopping us.
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Jun 24, 2009, 09:25 PM // 21:25
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#9
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Just did the dungeon with my sin and Hero/Hench group 1 ROJ monk with strength and honor 1 ROJ monk with Judge's Insight 1 necro/rit healer with splinter. I did take Assassin’s Remedy critical defenses and critical agility the balance did not really matter (just have a fast chain with death blossom and you will see what happens. I had a good balance of condition removal and hex removal with my heroes. I took the monk healer hench, fire hench, earth hench, Mesmer. I was the only melee and I was the big damage. It was a hot knife in butter and believe me I kicked some butt. Fastest Run Yet
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Jun 24, 2009, 09:31 PM // 21:31
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#10
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by IcyFiftyFive
needs less melee, have you even seen how much anti-melee they have?
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Sight Beyond Sight
I stick that on my warrior when I go, and it's not an issue at all.
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Jun 28, 2009, 09:38 PM // 21:38
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#11
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Krytan Explorer
Join Date: Sep 2005
Guild: [PoW]
Profession: E/
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my friends and i are going to three man this tonight. any hints or tips to make it flow smoother?
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Jul 25, 2009, 12:54 PM // 12:54
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#12
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Ascalonian Squire
Join Date: Sep 2008
Guild: Hammer of Balthazar [HoB]
Profession: N/
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I just henched this with my brother. It was not a walk in the park, but very manageable. Quite disappointing in fact.
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